Roster · 7 games
The roster
Seven games, three classes. Each one has its own maths, its own pay table and its own rhythm. All of them run on sparks, which are free and worth nothing outside Corvathane.
Reels
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Lantern Walk
Walking wilds on a night-market street
Five reels, twenty lines and a glowing lantern wild that refuses to sit still. Each time a lantern lands it walks one reel to the left and the other reels spin again for free, until it steps off the board.
Play Lantern Walk -
Summit Surge
Six reels that grow taller as you climb
Six reels of ice and sunrise, paid by ways instead of lines. Three summit flags start eight bonus spins in which the reels grow a row taller each spin, from four rows up to seven.
Play Summit Surge -
Volt Triple
Three reels and a boost reel
A three-reel classic wired to a fourth reel that only carries boosts. Whatever the centre line returns is multiplied by the boost reel: times 1, 2, 3, 5 or 10.
Play Volt Triple -
Twin Tide
Reef symbols that sometimes swim in pairs
A coral reef on five reels with 243 ways. Any symbol can arrive as a twin, which counts as two of that symbol and doubles the ways it adds. Three golden conches start six bonus spins where twins turn up three times as often.
Play Twin Tide
Cards
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Twist & Stick
British pontoon against the house hand
Pontoon the way it is played around British kitchen tables: the house cards stay face down, you twist for another card or stick, and five cards without going bust make a five-card trick.
Play Twist & Stick -
Peel Back
Three stakes, two chances to take one back
Five-card poker against a fixed table, not against other people. You put down three equal stakes, see three cards, and may peel a stake back twice as the two shared cards turn over.
Play Peel Back
Wheel
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Thirteen Spin
A thirteen-pocket wheel, numbers 0 to 12
A compact wheel with thirteen pockets and a small layout. Cover single numbers, pairs, columns or the even bets; if the ball finds zero, even bets hand half back.
Play Thirteen Spin
Side by side
Pace is how quickly rounds go by. Swing is how uneven the results are: a high swing means long quiet stretches broken by the odd large return. Depth is how much a decision of yours matters. None of these numbers changes how much a game returns in the long run, and every game returns less than it takes over time.
| Game | Class | Pace | Swing | Depth | Feature |
|---|---|---|---|---|---|
| Lantern Walk | Reels | 4/5 | 2/5 | 3/5 | Walking wild respins |
| Summit Surge | Reels | 3/5 | 5/5 | 4/5 | Rising rows in bonus spins |
| Volt Triple | Reels | 5/5 | 3/5 | 1/5 | Boost reel ×1 to ×10 |
| Twin Tide | Reels | 3/5 | 4/5 | 3/5 | Twin symbols, bonus spins |
| Twist & Stick | Cards | 4/5 | 2/5 | 4/5 | Pontoon and trick pay 3 to 2 |
| Peel Back | Cards | 3/5 | 3/5 | 5/5 | Peel back up to two stakes |
| Thirteen Spin | Wheel | 4/5 | 2/5 | 2/5 | Half back on zero for even bets |
Choosing a game for the evening
If you want something quick and steady, Volt Triple and Lantern Walk keep rounds short and returns frequent but small. If you prefer to think, Twist & Stick and Peel Back give you real decisions, and a careful player loses less over a session than a careless one. Summit Surge and Twin Tide are the patient games: most spins are quiet and the bonus spins carry the larger returns. Thirteen Spin sits in the middle and lets you choose your own pace by how you spread chips.
Whichever you choose, set the length of the visit first. The Codex lets you set a reminder and a round limit, and the Pause button in the header locks every game on this device for as long as you pick.